Art Installation - re texture. Model and animations by Paradox
Thrilled to share my recent work on Stellaris, a collaboration between Eat Create Sleep and Paradox Interactive. I focused on creating and optimizing ship models, contributing from the early modeling stages to final textured assets. My work included preparing models for texturing, material creation in Substance Designer and Painter, and baking/texturing 3D assets.
Big thanks to the team, Moa Bruus (Lead Artist), Max Edberg (3D Artist), Tobias Larson (Technical Artist) and Martin Greip (Art Director), for their incredible support and collaboration!
These models are based on the concept art and blockouts made by Max Edberg and Moa Bruus.
Check my colleague's art here:
Moa Bruus - https://www.artstation.com/moabruus
Max Edberg - https://www.artstation.com/maxedberg
Martin Greip - https://www.artstation.com/greipur