Glamazons Stellaris Ship Set

Science ship

Science ship

Mining station and science ship

Mining station and science ship

Cruiser fleet and science ship

Cruiser fleet and science ship

Art Installation - re texture. Model and animations by Paradox

Science ship 3D model

Science ship 3D model

Cruiser ship and turrets 3D models

Cruiser ship and turrets 3D models

Mining station 3D model

Mining station 3D model

Ship renders in Substance Painter

Ship renders in Substance Painter

Materials for ship set:
- Sparkle gold
- Greeble with art deco details
- Pearl metal
- Metal plates

(windows made by Moa Bruus)

Materials for ship set:
- Sparkle gold
- Greeble with art deco details
- Pearl metal
- Metal plates

(windows made by Moa Bruus)

Greeble model baked on a plane and textured in Substance Painter

Greeble model baked on a plane and textured in Substance Painter

Color swatches painter over ship models for material exploration

Color swatches painter over ship models for material exploration

Thrilled to share my recent work on Stellaris, a collaboration between Eat Create Sleep and Paradox Interactive. I focused on creating and optimizing ship models, contributing from the early modeling stages to final textured assets. My work included preparing models for texturing, material creation in Substance Designer and Painter, and baking/texturing 3D assets.

Big thanks to the team, Moa Bruus (Lead Artist), Max Edberg (3D Artist), Tobias Larson (Technical Artist) and Martin Greip (Art Director), for their incredible support and collaboration!
These models are based on the concept art and blockouts made by Max Edberg and Moa Bruus.

Check my colleague's art here:

Moa Bruus - https://www.artstation.com/moabruus
Max Edberg - https://www.artstation.com/maxedberg
Martin Greip - https://www.artstation.com/greipur