Peacock Magic Lantern

Render

Render

Turnaround

Turnaround

Slides

Slides

Polycount & UV

Polycount & UV

Albedo, roughness, metallic and normal maps

Albedo, roughness, metallic and normal maps

Opacity mask, ID map and ambient occlusion

Opacity mask, ID map and ambient occlusion

highpoly bake

highpoly bake

leg support sculpts

leg support sculpts

Original submission for the challenge befor

Original submission for the challenge befor

References

References

I took part in the Back in Time Antique Prop Challenge by Sierra Division for the first time. I’ve wanted to work on a prop project for a long time, and I was looking for an object that wasn’t something you see every day, while also giving me a good opportunity to practice texturing.
After a lot of browsing, I finally chose a magic lantern based on the Peacock Sciopticon.

The challenge had a few limitations: it ran for one month, the prop had to stay under 25k tris, and it could use only one 2K texture. The prop was modeled in Blender, with the high-poly sculpting done in both Blender and ZBrush for the leg supports. The texturing was done in Substance 3D Painter.

After submitting my entry, I decided to rework a few things while keeping the original limitations. I’m uploading both the original challenge submission and the newer version here.

For the reworked version, I rearranged some of the geometry to bring more detail to the lens and soften the overall silhouette, while still keeping the prop under 25k tris. I also worked further on the textures to bring out more wear and age on the object.

I tried not to change things too drastically. I only moved a few loops here and there to achieve softer, rounder shapes for the renders, while keeping the original UVs, model, sculpts, and bake.

All slide images are from A Rill from the Town Pump and were taken from the Lucerna Magic Lantern Web Resource:
https://lucerna.exeter.ac.uk/set/index.php?language=EN&id=3000624