Martina Oyhenard
Martina Oyhenard
3D Environment Artist
Visby, Sweden

I'm a 3D Artist and Game Designer. During my education, I got the chance to work as an environment artists in several projects and had the opportunity to work as 3D artist intern to keep developing my skills.

I was never quite into sports but now I've found that climbing is the perfect activity for me! So I like to take a couple of evenings a week to go to my local climbing gym. I enjoy reading a good book and a nice cup of warm coffee now and then :)

Check my games on my website!
https://www.martinaoyhenard.com
https://outintotheblue.itch.io/

Resume PDF

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingPhotographyColor GradingVideo EditingVideo Production

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Unreal Engine
Unreal Engine
Unity
Unity
DaVinci Resolve
DaVinci Resolve
Photoshop
Photoshop
GitHub
GitHub
Roblox
Roblox
Jira
Jira

Reel

Productions

    • Video Game
      Gnome Gardeners
    • Year
      2021
    • Role
      2D Texture Artist
    • Company
      UU - AR
    • Video Game
      Banana Rampage
    • Year
      2022
    • Role
      Character art & Animation
    • Company
      UU - VS
    • Video Game
      A polar bear stole my homework
    • Year
      2020
    • Role
      2D Environment artist
    • Company
      UU - GD2
    • Video Game
      Triassic Run
    • Year
      2022
    • Role
      Environment artist
    • Company
      Game Jam

Experience

  • Project Assistant at Department of Game Design Uppsala University
    Visby, SE
    February 2024 - Present

  • 3D Course Assistant at Uppsala University
    Visby
    August 2023 - November 2023

  • Environment Artist Intern at Goldborough Studio
    United Kingdom
    November 2022 - January 2023

    I was an intern working on recreating a modular hammam / bath.

    The tasks I was asssigned during this project covered every step of the process of creating an environment. I was able to learn Blender during the modeling process and then created a trimsheet using Blender - Zbrush - Subtance Painter.

    The project was later on added to UE 5.