3D Artist specializing in realistic environments, props, and modular asset workflows. I enjoy creating cohesive assets and materials that support believable worlds, with a strong focus on texturing and material definition. My background in game and graphic design supports an understanding of visual consistency and production workflows. Adaptable, collaborative, and always exploring new techniques.
Creating game-ready 3D environment assets while helping establish the studio's environment art pipeline for an unannounced project.
Co-founder of 5 Angry Seagulls, a Sweden based art outsourcing studio working across multiple industries, including games, film, academia, and graphic design. My role included client communication and collaboration, hands-on 2D and 3D art production, and game development. I also manage administrative and operational tasks, contributing to both the creative and business sides of the studio.
Project assistant for the Gotland Game Conference 2024. I was part of the Content Team for this year's edition. I was also part of the creation of the new mascot, a 3D animated character with 2D face animations.
Tasks:
- 3D modeling, texturing and animations.
- Recording and Video editing
- Creating graphic content for social media
- Bookings for guests
- Organizing talks
I was an intern working on recreating a modular hammam / bath.
The tasks I was asssigned during this project covered every step of the process of creating an environment. I was able to learn Blender during the modeling process and then created a trimsheet using Blender - Zbrush - Subtance Painter.
The project was later on added to UE 5.